Gaming

Xbox at 25 confirms Wolfenstein 3 at MachineGames and a new id Software game

Microsoft's Xbox used its 25th anniversary to confirm Wolfenstein 3 at MachineGames and a next project from Doom studio id Software, nine years after the last mainline Wolfenstein.

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By TechQuire Daily Staff TechQuire Daily Staff
November 13, 2026 / 7 min read

The original Xbox turns 25 on Sunday, November 15, and Microsoft spent the week before the anniversary releasing news instead of nostalgia. On November 12, Xbox CEO Asha Sharma posted a series of messages on X that confirmed two projects the audience had been guessing about for years: a new mainline Wolfenstein in production at MachineGames, and a new game already underway at Doom studio id Software. Neither project arrived with a trailer, and one of them still does not have a name.

Wolfenstein 3 is the more concrete of the two. It is the first mainline entry in the series since Wolfenstein II: The New Colossus in 2017, a gap of nine years, and the first Wolfenstein that MachineGames has built since Microsoft bought parent company ZeniMax Media in March 2021. In between, the studio made Indiana Jones and the Great Circle, a licensed adventure that pulled its attention away from the alternate history shooter it had rebooted in 2014 with Wolfenstein: The New Order.

The id Software project is thinner on detail but heavier on symbolism. The studio said the game is in development across its teams in Texas and Frankfurt, with Hugo Martin directing again. There is no title, no genre and no release window, which is roughly how much information a studio gives when it wants to signal survival rather than sell a product.

Both studios sit inside Bethesda Softworks and ZeniMax, the publishing structure Microsoft absorbed more than five years ago. Both were also damaged in the July 2026 round of Xbox layoffs that cut through the division. That context is what makes a two line anniversary post feel like a corporate argument about the future of two of the industry's oldest shooter developers.

Key Facts

Variety reported on November 12, 2026, that Wolfenstein 3 is in development at Xbox's MachineGames, with the news breaking at 4:30pm PT from Sharma's own account. Sharma wrote that the game is "officially in production" at the studio, calling Wolfenstein "one of gaming's most important franchises" and praising a team that has done "remarkable work bringing it forward." She also posted a photograph showing part of a script.

MachineGames confirmed the project shortly afterwards with a post reading "His reputation precedes him. Wolfenstein 3 is in production," alongside images from its motion capture stage. The studio showed Brian Bloom and Debra Wilson in capture suits, reprising their roles as B.J. Blazkowicz and Grace Walker, the resistance leader introduced in The New Colossus. A returning cast is a small detail with large implications: it tells players the new game continues the story thread the studio left hanging in 2017 rather than rebooting again.

The franchise dates to 1981, when Muse Software released the original Wolfenstein, before id Software took it over. Its fiction follows U.S. Army captain William "B.J." Blazkowicz through an alternate history Second World War, and the series now counts more than a dozen games. The two most recent, 2014's The New Order and 2017's The New Colossus, were reboots developed by MachineGames and published by Bethesda Softworks.

gHacks reported on November 13, 2026, that the script page appears to name the first chapter Nazitraz and place the opening scene in an interrogation cell. The same report noted that Microsoft has not announced platforms, a release window or a trailer. It also recalled that studio head Jerk Gustafsson said last year the team had "always seen" B.J.'s story as a trilogy, and that a Wolfenstein television series is separately in development at Amazon. MachineGames had paused the series to make Indiana Jones and the Great Circle.

On the id side, PC Gamer reported on November 12, 2026, that the studio replied to Sharma's posts with its own confirmation. "We're incredibly excited about our next project, a new game from our teams in Texas and Frankfurt, with game direction once again by Hugo Martin," the studio said, adding that "it'll be some time before we're ready to share more." Martin has directed all three modern Doom games: Doom in 2016, Doom Eternal and Doom: The Dark Ages, which launched in May 2025, with the Revelations expansion following in July 2026.

GameLuster reported on November 13, 2026, that the confirmation is the first official word on id's next project since the July layoffs, which reportedly removed more than 130 employees and left the studio at roughly the size it was when it made Doom in 2016. Xbox cut the roles two days after Revelations launched. Co-director Marty Stratton said in October that there had been "a very deliberate effort to make sure that we were incredibly viable coming out of that," and that id is now "working more closely with MachineGames than ever." Separately, the free Slaughter Mode update for Doom: The Dark Ages Revelations arrives on November 16 with 19 arenas drawn from the base game and the expansion, randomized runs, and cosmetics bought with points earned from challenges and weekly rewards.

Analysis

What this really means is that Xbox is using its back catalogue as a stability argument. After a year of layoffs and a summer that shrank id Software to its smallest headcount in a decade, the division needed to show that its most recognisable studios still have work in front of them. An anniversary is a convenient frame: the posts read as celebration, but their function is reassurance, aimed at players, at partners and at the staff still inside those teams.

The Wolfenstein announcement carries real weight because of the gap it closes. Nine years between mainline entries is a long time for a shooter franchise, and MachineGames spent part of that window on a licensed property rather than its own. Confirming a third chapter also fits the trilogy framing Gustafsson has used, which suggests the studio is returning to a story it always intended to finish rather than starting something new.

The id Software news deserves more scepticism. A confirmation with no title, no genre and no window is a statement of intent, not a product. PC Gamer's report noted the obvious inference, that id and MachineGames working "more closely than ever" fuelled speculation about a joint Wolfenstein project, but nothing announced on November 12 supports that. What the post does establish is that id remains the lead developer on its own franchise after the layoffs, which is a narrower claim than it first appears.

There is also a practical capacity question. Two studios, both recently reduced, both being asked to carry sequels to long running franchises, is a thin bench for a publisher that depends on them. The bigger picture here is that Microsoft's gaming strategy now leans on proven names from the ZeniMax acquisition rather than new intellectual property, and this week's announcements fit that pattern precisely.

Why It Matters

For players, the significance is simpler than the corporate reading: Wolfenstein 3 exists, and the two leads from The New Colossus are back in capture suits. That does not shorten the wait, since platforms and a release window are still unannounced, but it converts a decade of rumour into a production slate with a cast and a script.

For the industry, the anniversary posts are a test case in how Microsoft communicates after contraction. A studio that has lost more than 130 people can still be handed a flagship franchise, and the confirmation that id is directing its next game internally answers the question of whether the Doom developer would be folded into support work elsewhere. That answer matters well beyond the two studios, because it sets the template for how the rest of the ZeniMax portfolio is treated.

For the franchises themselves, the timing matters. A Wolfenstein television series is in development at Amazon, and a new game gives that adaptation something to sit beside. id's next project, whatever it turns out to be, will define whether Doom remains a flagship series under Xbox or becomes one title among several in a much larger catalogue.

Next Up

The immediate calendar is short. Xbox marks its 25th anniversary on Sunday, November 15, and Slaughter Mode goes live for Doom: The Dark Ages Revelations on Monday, November 16, adding 19 arenas, randomized runs and a difficulty and reward loop built around checkpoints that let players raise the stakes for better cosmetics.

Beyond that, the waiting begins. Microsoft has not named platforms, a release window or a trailer for Wolfenstein 3, and id Software has not named its project at all, saying only that it will be some time before the studio is ready to share more.

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